Bio

Well hello there!
I’m Marjee. I design and produce science video games for The JASON Project at National Geographic. Previously, I have worked for PBS (Raising Readers); Games, Learning and Society; The Journal of Chemical Education, and Marquette University. Before all that, I was a high school science teacher.
I love science, I’m a very visual learner, and I love games. I genuinely believe games can engage kids that might otherwise lack the confidence or motivation to engage with science, that is why I do what I do, and that is why I write about the things I write about
I live with my husband, our two forever dogs (Bowser and Zelda) and we often have a foster dog hanging out with us as well. We are currently hosting a sweet chin name we named Yoshi.
I’m working on finishing a PhD in Instructional Technology at George Mason University. Thanks, and remember to do no harm.
DISCLAIMER- This is my blog and as such represents my views and opinions. Nothing I write should be understood as representing my employer’s thoughts, opinions, or strategies.
A word about the images in my banner:
These are projects I have produced over the years (starting in 2003). Like all great games, these were created with a team. Behind each of these beautiful images, there are graphic designers, programmers, art directors, supervisors, and stake holders. If you want to know about any of them, find me on twitter @mchmiel. I pride myself on being part of a team. There are a lot of “educational” games out there that are in fact vanity projects. Educational games need game designers, curriculum writers, project managers, producers, artists, programmers, user testing, teacher and student feedback.